KILTHTHATTU : GAMES RULES
Kilithattu – “National Game of Tamileelam.” Kilithattu has been an ancient and traditional game of the Tamil people. The origins of the game date back centuries to the agricultural roots of the Tamils. Kilithattu is widely known as one of the ‘National Games of Tamileelam’.
- 6 members per team at play at a time registered with a common colour as their jersey.
- Unlimited substitutions with a maximum of two reserve players on each team.
- Each team gets 7 minutes of play time with a 1 minute break in-between.
- £25 entry fee per team of 8 to cover costs for location, equipment and other facilities.
- The team that is guarding the base and capturing it is chosen by a coin toss. The game is started by a whistle sound by the overseeing referee.
- The ‘kili’ or last player must stand on the centre of the first lane when the game starts.
- The ‘kili’ player can move anywhere around the court or through the middle of the court but not horizontally.
- When the game starts, each of the other members can only move sideways/horizontally. This accounts for the rest of the 5 members of the team for a total of 6 including ‘kili’
3. GAME PLAY
- Only hand contact can be made as a form of ‘tagging’ and a left side evading player can only be tagged by left hand of the guardian player and vice versa.
- An evading player cannot be tagged when they are standing or making an impression of trying to pass the line. Tagging is only allowed when a player actually passes the line.
- An evading player cannot step on any of the guarding lines or run alongside another passing player.
- When an evading player reaches opposite side, past the last lane, he/she is called a ‘Pazham’.
- ‘Pazham’ gains a point, only when he/she successfully goes back to the starting point.
- A ‘Pazham’ and an ongoing evading player cannot stay in the same square.
- An evading player can block both oncoming player and a ‘Pazham’ but cannot exchange their line of defense with someone else from their team in a particular game.
- A guardian player cannot fall and tag, they cannot fall after tagging or touch the ground with their hand after successful tagging.
- If a guardian player steps out of their line of defense, the oncoming player or ‘Pazham’ player can switch without getting tagged.
- When the game starts the ‘kili’ player will only get tagging rights after running back to the centre of the 3rd line from beginning
- The ‘kili’ player can jump or use any hands to tag within their lines but not outside the lines.
- The evading team cannot touch the ‘kili’ at any point; should contact occur, the team will be disqualified.
Any loss in time during the game will be recuperated. If the game is tied, 5 minute per team would be given as tie-breaker